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Seriously, this game is 13 years old, and while its friendly AI are admittedly thicker than a frozen milkshake, the enemy AI wouldn't be out of place in a modern game. They flee when outgunned, push forward when they have their advantage, evade, hell, a lot of enemy AI in current games don't have as much self-preservation. 

Yeah, there's been refinements over the years, but outside of scripted moments, baddies today still run through simple, predictable routines in most games.

It would be seriously cool if a game was made today with that as its major focus rather than graphics; bad guys that seem genuinely intelligent.