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RolStoppable said:
the_dengle said:

Actually, just the other day I read that characters DO have a more detailed model used for cutscenes in Xenoblade. Supposedly the cutscene models have about 1000 more polygons in the faces.

I suppose I wouldn't rule out the possibility that Monolith is just lazy though.

Right, I should have said "couldn't be bothered to create higher quality models than the best ones they put into the game", because LoD is so common practice that it's basically unthinkable that a modern game doesn't use it.

I'm pretty sure Xenoblade has loads of Level of Detail going on, just not so much in the character models as in the environment.