the_dengle said:
It depends on what you consider low or high quality. I believe the character models in X use fewer polygons than most character models in other (modern) games, because Xenoblade's character models were relatively low-poly. As for me, I can hardly tell so far. But I think once I've spent some time with both Xenoblade X and Zelda Wii U I'll be seeing a massive difference in the quality of character models and other assets. How about we leave behind subjective words like low and high. Most of XCX's assets seem to be of limited quality -- in this case limited by the developers, who chose to use simpler assets in order to free up resources so that the world could be bigger and the loading times shorter. |
I dont think most of the assets is of limited quality. I'd say it's the minority, like any other game. oh, and low polygon should only reffer to N64-PS2 level models, that's why i corrected that part. the characters in XCX are LOWER polygon than the wii u can normally handle (but still great), just like the first xeno on wii. I'm thinking that has more to do with monolith expirience and style than wii u hardware itself.







