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Sony - Ps5 131gb Ram - View Post

archer9234 said:

LOL 100GB+ RAM. I edit videos for a living. Even with rendering 1080p videos. Running Photoshop, after effects, premiere pro editing another video, have Firefox open etc. My RAM usage never reaches my 24GB limit. At most I got upto was 16GB. A game console isn't gonna go near that much usage, at the same time. Unless you want to run so many games  at once. Even with 4K it isn't needed to be that huge number. The other areas need to be better. I'm rendering a 1080p at 32Mpb's video right now. My RAM usage is only 6GB.


Indeed, there are still very few games that require as much as 8GB or RAM, to think that it will become the norm to require 15-16 times as much in the span of only 5-6 years is rather crazy.

Besides; there's more to Moore's Law than simply doubling on units etc, most might have noticed that the number of cores in CPU's has not doubled with each  generation, nor has the onboard video memory on GPU's doubled either. The architecture itself becomes more complex over time, allowing for more circuits and performance on each individual unit rather than requiring a constant and relentless need for adding more hardware parts and size (as in the RAM case). RAM is no different, each GB og memory is becoming more and more adept at its job, where my first build some 7 years ago had 2GB of RAM that ran at around 833MHz and was considered top tier, 1600MHz and up to 2300MHz has now become more common and the bandwidth is literally off the charts compared to old memory and the actual amount of memory in raw figures hasn't really increased that much on average over the course of those 7 years (my current system has 8GB of RAM). Heck; there are some massive titles, Skyrim being the most famous, that needed its own patch in order to use more than a given amount of RAM for rendering purposes (it was locked at 3GB expenditure at launch).

The GPU I'm getting after new year's is immensely more powerful than the one I currently have, despite the onboard memory being "only" twice as big, 4GB against 2GB. There is more to the puzzle than GB's when it comes to hardware and there is not a single title on the far, far horizon that will require even half of those proposed 128GB's of RAM. Infact; I dare say that by the time software has become that demanding and taxing, I don't even think rendering processes will be run the same any longer (more use of cloud processing and other solutions).