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     Yes, they are legitimate concerns. But the analog control system has been around for over a decade, and hasn't become 'dated.'  Developers have much more to explore with motion control, and it's apparent from games like Wario Ware: Smooth Moves that it's not all just about "this wrist motion."  While WW may not be the shining example of motion-controlled excellence that will prove the capabilities of the Wii, it certainly showcases many interesting ways that the Wiimote can act. And it's fun to play.

      But as always, there will be developers that create sub-par games that don't do much to advance the format (or gaming... or human intelligence...).  Gamers know all too well the pain of a playing a game that has hard-to-manage controls. It's already come to light that some developers simply haven't grasped the formula for integrating motion control into a game. Hell, some still aren't getting the whole 'analog' thing right.

      But this one man's opinion doesn't represent the consensus view of Sega's staff. Hopefully, Sega's working on a new Sonic game, one that isn't too derivative and one that finally gets a grasp on that whole 'analog' thing. *Oso sorry. I'm still disappointed with the 360/PS3 Sonic flop.*

 



R9 5950x - RTX 3090 - Odyssey G9