the_dengle said:
How is this different from what they are doing now? Metroid is called an old-school IP in the OP yet it had a game 4 years ago. There were 9 years between Pikmin 2 and 3. Donkey Kong Counntry was recently brought back after a 14-year hiatus. Kid Icarus got a revival, Star Fox is getting a revival. Luigi's Mansion got a new installment after 12 years. New IP? Got ya covered. Nintendo has shown at least 4 new IP being released next year. Understand that every time Nintendo releases a popular or successful new IP (for example, Xenoblade, Pushmo, Wonderful 101, Tomodachi), there becomes demand for sequels to these series, in addition to the still-existent demand for more new IP, often from the same teams. And by demand, I mean people on internet forums, not necessarily a market ready to fork over the cash for all these games (hence, Wonderful 101). If Nintendo meets "demand" for new IP, the "demand" for sequels would be growing constantly, even as fans bemoan that Nintendo has abandoned series that have been dormant for a mere four years -- not even a whole generation. (You know by 2017 people are already going to be asking where's Splatoon 2?) Ultimately, people are just upset that Nintendo isn't giving a lot of priority to games that don't sell well. They've mentioned plans for both 2D and 3D Metroid, but they aren't ready to announce anything yet. I'd much rather wait another year or two for a couple of great games than have another Other M situation just so I can get my fix. |
I actually agree Nintendo can't always be making new IP. Cultivating the more succesful ones is obviously necessary. And I agree Nintendo's doing a lot right in terms of software lineup with a nice ballance of genres, new IP, old IP, etc.
I was just mentioning that outsourcing, partnerships, and games wih less work for more content would be good ways to bolster output. Basically, the multiplats aren't there to stuff the shelves (which, whether they sell or not, help the console have a better appearance) so Nintendo could use such a strategy to take the place of that. For example, Fast Racing Neo looks pretty darn good. Why not offer ot make it a retail release at a low price of, say, $30 to $40 US? Stuff like that would help the console's appearance in stores.







