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the_dengle said:
hd94 said:
the_dengle said:
Clearly they need to do both, while continuing to make games for their active IP.

Never mind that Nintendo would have to triple the size of their operation to accomplish this.

yeah, but they will expand their market by doing this. Sales will increase, short term profit might be lower, but long term will be higher

Nintendo is a relatively small-scale operation. It's not about the cost, it's about the management. Where are they going to get all of these competent game designers? Most of the best designers already have steady jobs and aren't looking to move to Nintendo. So even while Nintendo already has a few 'young' teams learning the ropes and smaller teams making simple projects, they're going to dramatically expand their work force with primarily newbies. Who is going to supervise all of these new dev teams? How will they handle quality control?

Also, you're kidding yourself if you think franchises like Metroid, F-Zero, Star Tropics, Star Fox, etc would significantly expand Nintendo's market. Especially if they're being made by a bunch of scrubs.

They can outsource some of the work; did that with F-Zero GX.

Also, they can try to create games that are highly efficient in costs.  No Man's Sky is developed by a very small team.  Same with Fast Racing Neo.  Maximizing company efficiency would allow them to produce more.