Nuvendil said:
Deeds said:
Nuvendil said: Also, on the note of other factors, if you want to talk about something in the game that is hamstringing sales, I would lean more towards lack of voice acting. Art direction is what it is, people can move past that I think. But lack of voice acting these days is no small matter. Call it a "tradition" if you want, but times have changed and now lack of voice acting is viewed as either lazy or the sign of a low budget. And before the pitchforks come out, no, I don't think Link should be voiced. Rather, I think the game should follow the Elder Scrolls and Metroid Prime model of voicing everyone except Link. If TES has proved one thing, it's that silent protagonists aren't a problem. But silent games are. |
LOL. We have come full circle. I remember this exact same argument being used during the Gamecube era, then Nintendo added voice acting to Mario Sunshine, then they (smartly) removed it in Mario Galaxy and Mario Galaxy obliterated Sunshine in sales.
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A platformer and a dialogue heavy, story centered adventure series are entirely different; you can't just compare two games of different genres. *snip*
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This is hilarious. You are using the same argument I used to defend against Mario going dialogue heavy when people said Mario needed a voice to go up against Jak and Daxter. I said, "A platformer and a dialogue heavy, story centered adventure/platformer series like Jak and Daxter are entirely different."
Now Mario has gone silent again and is still selling while the "talkative" Jak and Daxter is dead. If you think VA is important why didn't Wall E (which is a movie) bomb when it's main protagonist was silent?
EDIT Also Mario Galaxy was more story driven than Sunshine, and yet Galaxy had no VA and still obliterated Sunsine in sales and popularity.