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Actually, Toon Shading is a Nintendo-coined term, if memory serves, used to describe the very specific look of Wind Waker. Cel Shading is simply a shading technique used in a number of games: Crackdown, Ni No Kuni, Borderlands, etc.

As for how "toon" this Zelda is, I prefer the term "stylized." Toon implies the whole thing has a toon-ish look, but that is not really the case here. Things like the grass, water textures/shaders, oak vegetation all have varying degrees of realism as do the land forms and rocks and the like. It's much closer to No Man's Sky, where the cel shading is used selectively; Wind Waker intentionally made the whole world look very much like a cartoon in every aspect.