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ethomaz said:
dane007 said:
apparently the minimum resolution is that but its most of the time above that. the scaling of the resolution according to them is based on the scene.

This is just assumption right now... it can never reach 1920x1080 too... you only know the minimum is 1380x1080.

BTW from the way they worded it seems like it reaches 1920x1080 way less times than 1380x1080 but we need to wait.

 

GC: OK, well from a real world controversy to a very specifically games-related one: resolution.

MC: [laughs] I can tell you the frame rate is rock solid on both Xbox One and PlayStation 4, 60 frames per second. That’s kind of the heart and soul of Call Of Duty. You’ve probably heard that for years, right? PS4 runs at 1080p and Xbox One runs at 1080 scalable. Which will scale from 1360 all the way up to true 1080. So 1360×1080 up to 1920×1080.

GC: Is that dependent on the game mode?

MC: That’s dependent on the performance hit of the scene…

GC: Oh, so it’s changing in real-time?

MC: In real-time, yes. On a frame by frame basis. So Xbox One at times will run at true 1080 and sometimes it’ll run at 1360×1080 and scale in between those two marks. Its minimum threshold is 1360×1080 but the majority of time it runs above that. And 1360×1080 as the low bar is 50 per cent higher resolution than Ghosts at 900.

GC: Oh, that seems very clever. I’ve never heard of that before. And we’ve been playing on Xbox Ones with the multiplayer here [PlayStation 4s were used for the single-player – GC] and I don’t think anybody’s noticed any variation.

MC: Somebody will tell you they see it. My old eyes don’t but it’s still a big advancement for us.

 

 

http://metro.co.uk/2014/11/03/cod-advanced-warfare-michael-condrey-interview-fans-were-demanding-something-new-4932358/