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Maraccuda said:

bigtakilla said: 

 They should work with Konami and get the Suikoden series exclusive! Managing 108 characters from the touch screen would be amazing! Also controlling the army on army battles (just those sections of the game mind you) could be like Civilization where you tap your units and drag them to the enemy unit you want to fight. I think it'd be great. The gamepad could be used in SO many ways it'd be ridiculous. Or why not team up with Square-Enix and make a console Crystal Chronicles X Xenoblade Chronicles. Tell me people wouldn't be excited for that! The gameplay would be exactly like the Crystal Chronicles for the DS was. It had a great control scheme and utilized the second screen very well.

Anyways, as you said about Xenoblade X, there is interest. It's all going to be about HOW they manage the series to really tell if it will be a heavy hitter. I just think the interest is there enough that it COULD. 


Sadly, I dont think there is enough interest. Majority of western gamers dont care for JRPGs anymore, was a big reason why the genre died late PS2/early PS3 gen. Hopefully Xenoblade X ignites the genre again though.

 

As for your game ideas? All good. The gamepad could be used for any RTS game though. Get Battalion Wars back, with a mix of micromanagement and fast paced war action.

Id rather just a new Crystal Chronicles on Wii U, with massive online pls!!!

A massive online Crystal Chronicles, I don't think that'd be necessary. I jus tthink with (like Xenoblade Chronicles X is doing, or Crystal Chronicles Echoes Of Time had done in the past) a 4 player campaign that you're frineds can drop in and out of would be fine. Have the ability to trade items. They could even keep the telekinesis as was introduced in The Crystal Bearers as a touch screen function while the buttons could be used to support regular ARPG style fighting. 

I also think that Xenoblade could very well ignite the jrpg genre again. The thing that got people into JRPGs in the first place was how expansive everything was. Stories, customization, Worlds, ect. They all seemed to get muddled in the last gen due to JRPGs trying to conform to the way other genres were going with being all about the cinematics, especially the money making FPS genre. Xenoblade seems to take a step back in the right direction, and maybe sales will show the genre isn't dead but the shallow approaches to become mainstream the genre had made in the past decade just doesn't work.