By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Aielyn said:

So, I'm one of those people who has loved Hyrule Warriors. But part of that is a curious thing I've noticed.

Sometimes, when there's a lot of foes on-screen that you attack all at once, the framerate takes quite a significant hit... and yet, somehow that's something that seems to add to the feel of the game. It's almost like the game is going into slowdown to further emphasise what's happening, rather than just a matter of the game engine reaching its limit.

Has anybody else come across this feeling, either in Hyrule Warriors, or in another game? The feeling that framerate issues actually help, rather than harm, the feel of a game?

Yes, especially in old shoot-them-up (Thunderforce, Raiden, etc.), when there is so much on screen it starts to slow down, it even increase the impact of the scene, the feel that there is so much on screen, and in fact it it even add a welcomed relief to the gameplay very similar to a slow motion. Slow motion is a trick that is quite used in movies also, where there is no framerate issues, because it make feel the action more powerfull. Especially in old movies, but you can still see in Pacific Rim for example. Unstable framerate are used quite a lot also, just see the Gladiator movie. A game were it's very noticeable it's on purpose is God of War, the action is nearly stopped on impact, but in fact in this case there is no framerate drop.

But especially, to get closer to the main topic, when the game still  feels optimized with an average good framerate and good graphics, it's like if the scene was "too powerfull for the console to manage", and that for me it add some magnificience. My best example would be The last of us on PS3, it's not like the team was lazy or had a tight schedule, it feels like they wanted to give the best scene they could, a scene so good that even with overoptimized software the console could not manage, and it added some magnificience to the experience... for me. I mean, I like it as a proof of how much they wanted to deliver, not just be bond to the hardware limitation and go outside of an comfortable framerate.

There was a tennisman I loved a lot a long time ago. Once, he played a match after he got a wound, he was having so much of a hard time just to run, but he played for 5 straight hours, all in sweat, clearly in pain... but he prevailed, that was such a great match ! That the same feeling I get from a great game suffering a framerate drop when displaying a great scene lol