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Lafiel said:
I think slowdowns because of framerate drops are annoying and take me out of the experience.

Most of the time I agree. Which is why I find it so curious that it doesn't feel like that in Hyrule Warriors for me. It's not about how much I like the game - there have been other games I loved, but I'd get frustrated by framerate drops.

What Xeon said basically captures it - something about the way it happens, and the conditions, gives it a kind of "epic" feel. Like it adds extra punctuation to the moment. It doesn't seem to happen much during regular movement (even when there's a lot of foes around), only when you're massively beating up a large group of foes.

What does, for me, take me out of the experience is when the game interrupts you with something (like appearance of a particular foe, or a chest, etc), part way through an attack, meaning that the attack doesn't complete properly. While the October update has allowed us to disable major-character introductions in Adventure mode, we can't cancel those interruptions, and sometimes it costs you (I had an interruption that happened at an inopportune time, recently, resulting in one of the allies leaving the battlefield).