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Experimental42 said:


Normally DLC appeals exclusively to owners. However this is a fairly unique situation. The Wii U has undersold and not even fully tapped into its own audience yet, and with a game like Mario Kart 8 or Smash unique appearances can appeal to those outside the current owners. It also acts as advertising too. Having some of the cast of F-Zero or Star Fox pop into MK8 lures some interested in and exposes the characters to more people prior to a release.

The original Xenoblade's sales were crippled by some of the worst handling ever seen in video games. X is bigger now because there's a great dearth of JRPGs this gen, looks to be gigantic, and has all of Nintendo's support. They're even making a new version of the original that'll likely see proper localization and raise brand awareness. Yeah theres a few JRPGs down the pipe, but stuff like FFXV will be lucky to be out by 2017.

As for the amiibo, I can easily see one way it could push systems: "Mommy/Daddy I want that toy!"

That's besides the real point though. While we piss and moan about sales, companies piss and moan about profits. The amiibo is a great way to increase profits. Cheap to make, possibly a Skylander's like attach rate, easily makes almost every Wii U sale more profitable.

F-Zero and Starfox aren't big franchises anymore and for a good reason ... 

Yet Xenoblade Chronicles was on a larger userbase ... 

Kids are smarter than you think they are ... 

It's a great way to increase profits but not userbase ...