| KLXVER said: Oh ok. I guess I just dont have a trained eye for stuff like that |
Its not a big deal as the core gameplay is very, very well optimized to not dip much if at all unless you get into batshit set-piece battles but even then the controls are so well streamlined that everything is perfectly responsive. Framerate is half of the question, the other is an optimization to control or lack thereof.
Framerate issues are a much bigger concern when they are jerky, common, and, particularly, around 30 FPS when you start falling below 30 FPS and the games will feel like they are ripping themselves apart and responsiveness of the controls falls well behind even basic human reaction times and, for a gamer, nowhere near good reaction time. Then the game feels unresponsive and bad to play.
If you want to experience this first hand. Get Dark Souls on a PC (with Durante patch) and Dark Souls on consoles. Go to New Londo or Blighttown and try to fight there with the consoles <30 FPS and the PCs locked 60 FPS. The differences will be like night and day.








