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curl-6 said:
S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:


 Oh...I'm speaking as a pure platinum fan and not just a fan of Platinum but also a fan of Hideki Kamiya ( from his Capcom days), himself. He comes from the arcade style era when stories were never well thought out to begin with. Its purely down to gameplay. I love DMC as much as the next guy but the new DMC had a better storyline than the old one. I dont know if making sense out of the storyline was half of what cause part of its doom to begin with or if it was just the squabbles about how the character looked, in which Hideki complained about and then ripped off for Microsofts Platinum Hack n slash that is coming up from Platinum.

I can't really speak for DMC, my experience with the series is limited. I played one of the PS2 ones years ago (can't remember which one) and thought it was cool, and enjoyed a brief bout of the recent reboot on a friend's PS3, but I haven't really played enough to have formed a strong opinion.


Oh....I thought you were like me..a Kamiya fan. I'm probably one of the few true hack n slash fans on this site. Thats pretty much what I grew up on outside of fighters. Beat em ups, Fighters and hack n slash. Essentially meaning I made the transition from console to arcade and back to console again as a child. Heh

I'm a Kamiya fan in so far that I love his work on Okami and Bayonetta 1 & 2. His attitude is entertaining too. I like him more than I probably should considering he's told me to "fuck off" and called me an "idiot" on twitter more than once, haha.

Interesting, i'm a little on and off about him but no doubt the guy is a hack n slash wiz. When it comes to other things like overall experience this is where it turns to GOW.

GOW revolutionized how people thought about hack n slash. When people started making AAA hack n slashes they finally tried making a action packed storyline that of course was a work of fiction but had at least decent plot evolution. Sony changed the way people thought a hack n slash could play and changed the scope of to one of a game that could have a story work in unison with the gameplay rather than uneven like the games which came before. It let the gameplay fit the tone of the game rather than forcing it to overpower the story. 

This gave way to games like Dantes Inferno (which EA ripped off Sony badly, but whatever) and Star Wars the force Unleashed (One of two Sony games Lucas Arts ripped off). It became the viable option for which a game could be done properly. 

In essence if Sony was given the power of Raiden I think thats the closest we would've gotten to a well told story about Raiden with great hack and slash to boot which fit the story. I love Platinum and I cannot wait to play Bayonetta 2.