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"Come on Nintendo, we need a hard drive," Harmonix design director told Next-Gen sibling CVG in an interview about the matter. "That's what we want. The whole problem is there's nowhere to store it.

"If the platform could do it, we'd jump on it", he said. "It's something that we championed to Nintendo, that we'd like to do it. Who knows what will happen down the line, I don't know what's coming down the line, but that's the reason there's no DLC in Wii Rock Band"

Wii currently only has 512MB of internal storage, and an SD card slot for expansion. Single songs for Xbox 360 and PlayStation 3 versions of Rock Band are around 30-40MB, and three-song packs often exceed 100MB.


It was quite obvious to some of us...

 

http://www.vgchartz.com/forum/thread.php?id=22960&start=50

http://www.vgchartz.com/forum/thread.php?id=22486&start=50

They have already sold over 6.5 million songs as DLC, why would they not include DLC if it was possible? The only reason would be if they hate making money, and considering Rock Band will sell for $350 in Europe, obviously that is not the case.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick