I was sort of going to agree, but I thought all the examples Buckley uses in this video were pretty stupid. Nothing all that bad about "for 3DS" or "for WiiU", especially after I think each of those consoles have had branding problems amongst the non-gamer populace. I think there's nothing too bad about giving players the option to bypass particularly tricky sections of a game, though I do kinda hate it in some ways and won't use it. ANd western SMB2 was better than Japanese SMB2 anyways. (;








