Mr Khan said:
lol. But seriously, i'd say 1) Fuck third parties (as in, the big, multiplat publishers). They don't want you, don't bother trying to get them, fighting for them is a fool's errand. Make a device that's easy to program for and try to siphon what you can from mobile/indie development to round out the library. 2) Make it day-one profitable; any hardware that could get in the way of that (like the gamepad) isn't worth pursuing. 3) Integrate it with the handheld development environment to maximize library, both first and third party. 4) (Something they did right this gen and should continue) more third party partnerships with Nintendo IP to help diversify brand exposure. Just don't think that they're going to attract the mainline franchises because of that. Fund more orphaned third party games, as long as you think they can turn a profit or at least break even. |
I like these Nintendo takeaways, lets hope they learn this... I personally love the WiiU. Such a great little console.
I do think that one good thing for Nintendo is that the failure of the WiiU gives them the opportunity to break the GC->Wii->WiiU link and start fresh. No need to worry about Power PC, and GPU backwards compatibility.
With that in mind, they do need a low cost capable platform that devs are familiar with and can be applid to both handheld and home console.
DEAR GOD!...Next gen Nintendo is going to re-skin Android! You heard it here first.







