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ethomaz said:

walsufnir said:

But only with sacrifices. There is a lot of stuff happening on screen obviously, way more than many, many other games on current gen, with only Dead Rising 3 even offering more stuff happening on screen. There you have it again: sacrifice fidelity or sacrifice fps.

SO? The videos I watched (and posted here) showed a pretty drop in quality to mantain draw distance and jaggies... I don't noticied that "a lot of stuff happening on screen".

But you will call me fanboy... it is fine... the game is neither a graphical or technical showcase.

My point is why Insomniac dropped 60fps after 2009... it weird because their gamer are made to runs at 60fps... Sunset Overdrive is a clear example... Ratchet & Clank become way worst after 30fps... they created fast actions games that benificiates from 60fps.

It is a critical to that bad decision made in 2009... it was a terrible decision.

PS. I can understand Ryse at 30fps for example because it is a slow paced game but SO is a fast paced game... same for Ratchet & Clank games... the drop in quality with 30fps was huge for the franchise.


I never called you a fanboy, ethomaz, you only have a very strong bias, that's all :)

Ok, you don't see many stuff happening on screen? Well, others do and especially DF does so this is your opinion and that's fine but it seems you either watched the wrong videos or you don't want to see it :)

But I agree with 60fps in general: There is no genre where 60fps is of no benefit. But we can't have it all.