Intrinsic said:
I don't think you realize we are agreeing on the same thing. I only disagree with the nintendo part cause there is an obvious reason their games can hit 60fps. Yes a game can still obviouly be good looking at 60fps. But if the same team made the same game but went down to 30fps they would naturally be able to make it look even better. What I am basically saying is that now every dev seems willing to do just that. Slow it down to make it "look better". Thats why I said in my original post here that only Kojima MGS5:PP which is running at 60fps and 1080p on the PS4 and naughty dog U4 who has supposedly said U4 will run in 1080p@60fps too are our last hopes of teams that will go for really good looking AAA games while still hitting 60fps. I will change my opinion on nintendo if tehe new Zelda game is running at 60fps and at least with some AA. I appreciate that they see 60fps as important to the "feel" of a game, but I can't comend them for doig something when I can obviously see what they did (or didn't do) to make it possible. |
It won't really be any different with Uncharted 4 or MGS5 though; if they achieve 60fps it will be because they cut their detail in half compared to what it would have been at 30fps. No matter what the game and console, 30fps will always give you twice as much budget per frame as 60fps.








