Intrinsic said:
Yes I was, but more importantly I was talking about the choice all devs seem to be making these days. Thing is that any and every game can run at 60fps. It ust comes down to what you are ready to give up to make that happen. Lower framerate, less complex geometry, less post processing effects....etc. So basically devs are constantly having to choose between maxium possible eye candy and higher framerates. They all apparently are choosing the former over the latter. Nintendo runs most of their games at 60fps (not all of them) but that is also cause they run them at 720p with simplified geometry and minimal to no post processing effects. The games on the PS4/XB1 are leaning towards higher rez, higher IQ but then taking a framerate hit and settling for 30fps. 30fps seems to be fast becoming the industry standard. |
"Fast becoming industry standard"? It's been industry standard since the 5th gen, haha.
You can still make an attractive looking game at 60fps and I'd contend that Nintendo are again a good example; games like Mario 3D World and Mario Kart 8 look great at 60fps. Sure, they could be more detailed at 30fps, but then the gameplay would be less responsive.
Don't get me wrong; I'm not against 30fps with greater detail when it makes sense, but devs should stop giving us BS excuses and just be honest.








