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JayWood2010 said:
S.T.A.G.E. said:


Absolutely nothing about this game reflects Microsoft, but rather the creativity of Insomniac who were out to do something on their own and found a very good publisher. I'm sure Insomniac learned their lesson after Overstrike.


Actually Microsoft helped develop Sunset and that was announced months ago but im not sure why im even telling you this.....



@OP  -  great scores for this game.  Now people can stop trying to downplay Insomniac because of Fuse.  Sunset to me looks like Jet Set Radio/Ratchet and Clank.  Thats a win win scenario xD

 

The game was in development before Microsoft even got their hands on it. Not only Sony but a number of publishers turned the game down because they wanted IP rights. The only thing i've ever read about Microsoft helping was that much like Titanfall the cloud computing was used in the game and it also helped that the Kinect was removed to increase the power for AI . Microsoft has always financially supported them on that game since they made the partnership and funded them adequately because this is the largest game they'eve ever made. 

"What happened for developers not using the Kinect is that there was a slight boost in CPU power that we got to take advantage of. This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI. We’re running at 900p and 30 fps native. This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around. What’s great about Sunset Overdrive is if you can see it, you can go there."

http://www.ign.com/articles/2014/09/25/sunset-overdrive-dev-its-the-biggest-game-weve-ever-made