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"Just because there is rapid growth doesn't give you an excuse to be so backwards about the development cycle of certain aspects of your system (1), and what it offers. Why did Nintendo have no problems addopting the Stylus for the DS, or the Wiimote for the Wii - which are 2 big cash-cows in terms of the fact that "a smaller company" would have to devote alot of resources to make the change, and be at the forefront of controller devices, but about 5 years behind on Online components, and Multiplayer?(2)"

1. If they were backwards, they would be using dial-up, and voice chat but with some outdated standards. That's what being backwards would actually be.

Plus the rapid growth could falter if they rush things (see below), which did happen to Sega, and you seem to have completely ignored when he brought that up.

2. You're implying that control styles should be at most only slightly easier than online. One requires active servers and debugging. The other just needs feedback if there's a problem. So online cost A LOT more money.

Nintendo is not a corporation, with years of established online work. Microsoft and Sony were before they put that into their systems. Therefore, they had the means and the experience. Nintendo is trying to GAIN those.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs