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megafenix said:
curl-6 said:
megafenix said:

As for the 4k-8k textures, they havent mentioned anything about them recently, but if their were not going to sue them anymore then they would have tell us by now.  Its only a bet right now, but i think they could have broken down the etxtures into tiny tiles so they could fit them in texture memory and updating them in texture memory while the rest would wait on system ram, the technqiue is known as texture paging, the reason i beleive this is that the terrain in the first image looks a bit tiled

 

 

File size is a consideration here; the whole game is less than 1GB.

You're also not really going to see this texture tiling while playing as the camera angle will be lower.


thans, but was not refering to the 3d scans jusy the 10MB textures shinen mentioned they applied BC1 comrpession, since 10MB texture still cannot fit in neither texture memory nor edram is possible that they broke down the etxtures into tiles to fit them in the texture memory and the technique is known as Paing Textures

i will leave the 3d scans for later once i get more info

They can just store them in main RAM. 10MB isn't going to be a burden on 1GB of memory.