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You are confusing completely unrelated things again. processing multiple texture layers in a single pass is a very old feature that all modern hardware has and all games utilize. Multi pass rendering is completely different and unrelated. Differed rendering is a multi pass rendering technique, the whole point is to separate geometry processing and shading to separate passes.

Tiled textures is also a completely different thing to tiled rendering. Most games since the dawn of 3D graphics have used repeated textures to saver production resources as well as for performance reasons. But that is not what tiled rendering is. Tiled rendering splits up the framebuffer into smaller sections, and then renders each section separately.



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