fatslob-:O said:
"Better equipped" is questionable since a G-buffer which consists of multiple render targets doesn't exactly have a very small footprint to be able to fit all of the render targets on the eDRAM and the WII U doesn't exactly have a very high memory bandwidth either to help the situation ... |
Better than the situation on 360 where there was only 10MB of eDRAM.
Shin'en reckon the multiple render targets fit into 32MB just fine.