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fatslob-:O said:
curl-6 said:

I am aware it is a technique. One that makes it more efficient to do some things. It's not so much that it's a feat, more that it's something Wii U seems better equipped for than last gen consoles.

"Better equipped" is questionable since a G-buffer which consists of multiple render targets doesn't exactly have a very small footprint to be able to fit all of the render targets on the eDRAM and the WII U doesn't exactly have a very high memory bandwidth either to help the situation ... 

Better than the situation on 360 where there was only 10MB of eDRAM.

Shin'en reckon the multiple render targets fit into 32MB just fine.