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oniyide said:
sc94597 said:
oniyide said:
sc94597 said:
archer9234 said:
I think Nintendo's problem with Emulation is they want all the games to run 100% accurate. So nothing is mistimed or missing. Emulators don't got for actually. It just gets them to work.

Well no emulator will run games 100% accurately, not even Nintendo's VC titles. But certainly 6th generation hardware can emulate 4th generation hardware at reasonable speeds with very few glitches so much so that it will be  very much accurate. The New 3DS wouldn't change the accuracy issue by just adding more ram and a faster cpu. That is an issue with programming itself, not power.

will they be using a faster version of the CPU they already have? or adding another one?

All Nintendo said was that it has an "improved" CPU and it is rumored that the ram is increased too. Honestly, the new 3DS is really dissapointing. The one thing that would've made it appealing was higher image quality (on 3ds XL's there is definitely much to be wanted in that area) and Nintendo didn't implement that. Instead they increase the diagonal screen size of the XL by an inch, making the DPI even worse, increase internal hardware for whatever reason, and release exclusive games to it. 


that does sound crappy when you put it that way

Yeah, just so you get an idea, the PPI of the XL is 95 for each screen. Let's compare that to say a cheap (comparable to the 3DS) smartphone released in 2010, like the HTC Desire Z (252 PPI) or the iPhone 3GS (326 PPI.) Albeit the 3DS has to work with 3D output (400 x 280 pixels per eye) and it has two screens, but the technology was relatively cheap even in 2010. Today, it wouldn't cost Nintendo much at all to make a 163 PPI (which would entail a resolution of 480p)  top screen 3ds. Hell they could keep the bottom screen at 95 PPi if they want since that screen is barely used. With the rumored specs of the new 3DS that would've worked out fine.