fatslob-:O said:
The Burnout games on the PS2 featured both gloss maps and specular highlights too. Dirt maps can be baked into the textures so I'm not sure what the advantage is when almost every platform that supports textures can do it too ... "Detail maps" is another form of bump mapping ... |
I didn't say PS2 couldn't do gloss or specular maps, it can, but its more limited multitexturing ability means it can't employ effects that use this technique as extensively as GCN can.
And detail mapping isn't necessarily bumpmapping; it's another texture scaled differently to make a surface appear more detailed up close.








