fatslob-:O said:
Tons of people often over exaggerate the compression artifacts when the most noticeable loss occurs in high dynamic range with common compression formats ... I certainly wouldn't have claimed that the PS2 was a "less" capable hardware compared to GC. "Different" would've been a better term since one offered advantages with higher resolution textures along with hardware bump mapping support when the other was better in everything else such as rendering particles, more detailed polygon mesh and handling AI ... |
Those weren't GCN's only advantages; notably, it also had a significant upper hand in multitexturing, allowing for much more extensive of other surface shaders besides bumpmapping. This is how we got GCN games that threw around tons of textures layers at once; not just bump maps, but gloss maps, specular maps, dirt maps, detail maps...








