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OdinHades said:
So much for all that talk about how a middle class PC from last year will run all games in the next 10 years in console quality. I mean, I get that it would be possible from a technical standpoint. But this right here shows us quite well what reality does look like. Publishers and developers just don't want to spend too much time and money on optimization. And why should they? It's just not worth the effort, because the sales for PC are relatively low and some study showed some weeks ago that around 50 % of gamers are waiting for steam deals or something. So in this gen, like always, you're gonna need to upgrade a PC every 2 years to play the latest games in highest settings.

From all reports the current console build is a complete mess with the XBOne dropping to sub 20FPS, and it is 900P with low quality AA on consoles. I would be willing to bet that mid spec PC from last year would actually run the game at console quality. Tho chances are people wouldn't actually be happy with that level of perfomance and it would be a shame if they didn't allow you to turn down some of the more demanding effects that have a small impact on actual IQ, as these min requirements sugest it won't be scalable at all. A PC build matching the min specs will most likely run the game at far better than console quality, like it would pretty much every other multiplatform game so far. For example Dead Rising 3 which is a pretty shoddy PC port of a game that ran 720P with frequent dips below 30 FPS down as low as 15FPS on the XBone, doesn't drop below 30 FPS on a 680 at a resolution higher than 1080p, with even mid range cards hitting console level framerates at much higher resolution (when pared with a high end CPU anyway).

Ubisoft would have to fuck up pretty bad for Unity to be worse optimised... Or if you want a really unoptimised game

Keep in mind at that resolution on PS4 it frequently drops below 30FPS often to the low 20s. Or the horror that was Watch Dogs PC with it's broken texture streaming implementation (it doesn't do texture LOD like the console versions)

Remember Watch Dogs was targeted at 900P 30FPS on PS4 just like Unity.



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