fatslob-:O said:
Video compression does almost nothing to bump maps seeing as how their not SUB PIXEL effects ... Per SCENE means nothing. I want to know per FRAME since that's the most important metric for visual fidelity and the models in rogue squadron look really simplistic in comparison to some PS2 games and a lot of xbox games. In terms of pixel quality, the PS2 did leave some more to be desired but it didn't exactly make the GC score with a home run against the competitor when it could do whatever it wanted with the power ... |
They don't need to be sub pixel to be blurred over.
There is no PS2 game know o that does as much technologically as Rogue 2 and 3, because PS2 was less capable hardware. It wasn't massively weaker, but the Gamecube did have a noticeable advantage.








