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fatslob-:O said:
curl-6 said:

The vast majority of Rogue Squadron's bumpmaps were of sufficient quality to deliver a sense of depth and realism to surfaces that you just didn't get in PS2 games.

"Vast majority" is an overstatement, no ? Even with bump mapping enabled, it still doesn't frequently net the desired effects of a bumpy surface and instead looks like a texture with modified gradients still giving the impression of a flat surface. The use of bump mapping in Rogue Squadron just isn't very seamless compared to a lot of the modern game's bump mapping or this ... 

Why are we comparing it to modern games at all? These are not modern consoles. There's no point holding them up to the standards of systems two generations newer.