fatslob-:O said:
Yes we know that both the GC and PS2 used low resolution framebuffers but it's pretty clear that bump mapping has it's issues when coupled with low resolution normal maps which in turn can cause even more pixelation artifacts than a low resolution framebuffer ... |
The vast majority of Rogue Squadron's bumpmaps were of sufficient quality to deliver a sense of depth and realism to surfaces that you just didn't get in PS2 games.








