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curl-6 said:

It comes down to this: Retro are proven in mature games.

EAD have no experience whatsoever.


There's nothing to prove. Mature games aren't some type of out of reach level of game design that only the most experienced developers could hope to acheive. It's art direction. That's it. You know what the key word there is? Direction. They are directed to make the game look and feel a specific way. If they are told to make it look and feel like a Metroid game, they'll do it. You don't need "experience" to take direction. I've never made a mature game in my life, but if someone payed me to make a metroid game, it definitely wouldn't come out looking like Mario. You know why? Because I'm a compitent and functioning human being and I know how to take direction. EAD are that, and they're professionals, and they're absolutely brilliant. Masters of game design. Tell their artists to make a Metroid game and they'll do it better than you could ever imagine.