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fatslob-:O said:
curl-6 said:

True, but wasn't as capable at doing the kind of heavy multitexturing, bumpmapping, etc that the most advanced GCN/Xbox games threw around. Most PS2 games had barely any shaders at all, which is why PS3's full suite of shaders was such a massive leap.

All the bump mapping in the world doesn't mean a thing if you could get smoother surfaces with a MUCH better clipping performance too to offset the weakness. 

Just because PS2 lacked in shading power doesn't mean it couldn't make it up with efficient and beautiful post process effects like depth of field which requires tons of fillrate ... 

PS2 was simply not as capable as GCN or Xbox graphically. Shading wasn't its only shortcoming; it has less RAM as well, and no hardware texture decompression.