spemanig said: Both are platformers. One is 2D. One is 3D. They aren't diverse genres. They're similar genres. Retro and EAD have made both. Metroid is Zelda + Mario + Alien. Exploration + platforming + space. That's all. Projectile combat mechanics aren't some alien concept that Nintendo had never done before. All Retro did was use Zelda's lock on mechanics and put it in 1st person. EAD could and most likely would do the same. Don't try and say that Prime's AI was even slightly advanced, because it wasn't. It was fun, but the enemies were as simple and predictable as anything in Mario. And I've disproven the darker content bit already, so I won't have a go at that again. Prime didn't prepare Retro for DKCR, but they did it. Not because they have a "rare skill." It's not because they are "flexible westerners." It's because they are professional game designers with degrees were payed to do that. Same would be true for EAD. |
You're seriously going to argue that the AI for a Goomba is no simpler than the space pirates in the Prime trilogy? Which is moot anyway as a modern game would be expected to have AI vastly better.
Or that level design is not affected by having to be built around ranged combat, which again would be expected to be more sophisticated today than in 2002?
Seriously?