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ethomaz said:

mornelithe said:

You mean last year, before Microsoft bumped the clock up 10%?  And this year...after the bump, it shows differently?  No way!

Or after June SDK that free up the Kinect use of the CPU :D


1. The first benchmark arose when consoles already launched. So it was after the upclock.

2. Kinect freed gpu resources, not CPU. A shame ethomaz, as you want to sell us yourself as a hardware specialist and then you come up with this.

 

Either way, there is clearly data missing to explain numbers to us further.