Tachikoma said:
It also went from 32mb of usable memory for the entire level/track/etc to 256 dedicated and 256 poolable, it's a significant jump, but that's the point i'm making, even if the PS2 had the texture resolution and had the capacity for complex shaders, the standard output resolution would have crippled it to the point of making little to no difference anyway. Texture resolution and mesh complexity mean nothing if you don't have the screen space to display them. |
The output resolution was a pretty good match for PS2's horsepower though, just as a 720p output was a good match for PS3's horsepower.
Even if PS2 had a better output resolution, it didn't have the shading or texturing capacity to make good use of it.








