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Chazore said:
naruball said:
XanderXT said:
naruball said:
XanderXT said:

Smash will make wallets happier, while Destiny will make them die. So many unessecary DLC.

What does that even mean? Can you explain, please? 

Are you saying that Smash will make wallets happier because no one will buy it while people who bought Destiny will end upgetting DLC's and would thus spend even more money on the game? In other words, that Destiny will destroy Smash in profit? Or am I reading this wrong?


No. Smash will make wallets happier because it is a full product. Destiny is unfinished, because it has areas unaccesible or very unfinished, so you will have to pay Activision for access. Wallets will feel sad that they died for unfinished content.

Right. That's a weird analogy then considering the commonly used expressions in English when referring to spending money on something. Anyway, as you were. 

I dunno, I managed to understand his anology pretty well before his explination because where I come from I know buying a full product is better for your wallet than having to constantly dish out more to be able to grasp the full product over time.

I remember people finding content they can't access and it reminds me instantly of the Capcom fiasco with Resident Evil 5 where users found out that contaent was indeed locked within the disk with Capcom admitting freely that it was their version of "disk locked content" (instead of Downloadable content but still both are withheld) which in turn caused people to become angry and issue complaints, seeing as how Destiny isn't fully a completel product I can easily tell it's 100% going to rely on all the DLC to tell the full story and give it;s users the full experience rather than the norm base model of releasing a full game, I'd opt for the latter any time of day.

 

Who says someone needs to buy all the DLC's to enjoy Destiny? Some people see DLC's as expansions or additional/optional gameplay. Again, a wallet would be happy if Smash was terrible.  It would also be happy if Amiibos didn't exist because people will buy them and it will hurt the wallet even more. Both games will hurt wallets. Drive club on the other hand, will probably make most wallets happy. 

As for the comments about locked content, they mostly come from people who have no idea how coding works. It's not very easy to add content later without creating an insane amount of bugs for big games like Skyrim and  Destiny. The developer has every right to make a game as short or long as they want. Had it not been for the future DLC, the locked areas wouldn't exist in the first place. Comparing this with Smash which is a completely different game is all kinds of silly. 

As for "the norm base model of releasing a full game" again you have two completely different games. In terms of content, time and resources, it seems to me that Destiny is far more expensive to make than Smash (though nowhere near .5 b). Thus in order to be profitable, Destiny needs to sell DLC, while Smash doesn't. You can buy whatever you want; I'm just at least make fair comparisons and have realistic expectations. That's all.