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LGF said:

Actually, I think 3D World received a too high score. Looking at games that have grown by x4 in terms of budget receiving 70's and considered the best in the series by those very same reviews (Killzone Shadowfall), I think 3D World was really well treated. But that's another discussion.

Tomb Raider came out 4 months later, but was developed at the same time or do you think that in those 4 months they would implement the "inovations" of SM64?? Those inovations are so obvious that if it wasn't for SM64, it would be for any other game that followed. Do you really think Galaxy introduced platforming in spheres and gravity mechanics?? Let me present you Sonic Adventure 2 (https://www.youtube.com/watch?v=BjZhgDf-jJg) or even Sonic 3 & Knuckles (https://www.youtube.com/watch?v=1xzwtsqC5CQ)! The inovations of Galaxy were mostly related to the use of the wii mote.

Regarding the name of 3D World, I actually believe it couldn't have been better. It suggests an evolution of SM World or 3D Land, rather than an evolution of the older SMB3.


Up until release Super Mario World 3D was stigmatized as a port of 3D Land, it received critical acclaim but still was colored by it. You also seem to think that bigger is better, but that's not how Mario or the genre works really. Besides, most of these bigger games ended up being bloated messes compaired to earlier iterations and are fairly open when it comes to admiting they'd rather spend money on brainwashing people into liking what they have instead of making it better.

 

You also missed my point on the Tomb Raider thing. Mario 64 was far more revolutionary than any other game in the 3D era. Every game that uses 360 analog movement or a camera you control with the right stick has lifted that straight from Mario 64. Tomb Raider is a good example of how games in 3D played before Mario 64. So unless you thing RE4, The Last of Us, and CoD would have been awesome with tank controls, you're gonna have to admit that Mario 64 was pretty revolutionary.

None of Mario Galaxy's real innovation comes from the Wii Mote. It was all spherical platforms and gravity tricks. You could remove the Wii Mote and have the exact same game, but remove the two elements I mention and it's just another 3D Mario.

Sonic 3 & Knuckles used perspective to make 2D sprite look like you were on a sphere. That's not the same. Neither is SA2B. Yeah it had spheroids, but they didn't have dynamic gravity effects and required you to wall climb. If you jump from one sphere and come close to another, its gravity doesn't pull you in. It was flagged by an event like a rocket or contact. The rotating tubes in the Sonic levels had their own gravity as well, but if you didn't exit them properly you flew off into space. On top of that, watch the clip you sent and look at that camera and the level of control. Just awful.

As for the naming, Super Mario 3D world has more in common with Super Mario Bros than Super Mario World or Land: Flagpoles from 1, characters abilities from 2, and almost all of the power-ups from 3 most notably. In fact, Super Mario World is the game it seems to have the least in common with. To the best of my memory it's only link to Super Mario World is a few enemy types and a couple stage references. Naming it Super Mario Bros. 4 would have invoked a 2D image in people's minds, and Super Mario 3D World is a 3D game with heavy 2D Mario influence. Nobody would have drawn as many comparisons to the traditional 3D Marios.