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Dr.Henry_Killinger said:

Resolution and Framerate(Stable) are always good for the gameplay of FPSes, especially Snipers. Specifically, Resolution helps detail a farther FOV assuming draw distance is that far as well. With 720 vs 1080, you just can't physically display farther objects. Translation: Resolution allows a sniper to see farther. And I don't have to explain how framerate is important.

Pretty much why PC is the definitive platform for FPSes, resolution is generally easier to scale than say, level architecture, and don't get me started on KB&M. 

Unfortunately, resolution is tied to graphical detail, in ways that framerate is not, and that takes up power as well i.e 1080p with 720p textures are more or less showing the same amount of detail as 720p with 720p textures, with the 1080p having an advantage of being able to display more things, but the gain would be miniscule compared to the wasted power. Truly a Catch 22.

Just because you didn't here anyone complain doesn't mean that it doesn't significantly improve it.

And if the sequels are scoring less maybe its because people have been playing the same game for the past decade, just because Reso and FPS are improving doesn't mean its going to make up for everything else that makes ghosts inferior to MW2 and not even hold a candle to MW.

I believe a stable frame rate and screen tear has more impact on gameplay than the disaprity of 720p, 900p, or 1080p.

You're giving me rhetoric because in practice the resolution bump is having little impact on gameplay. You just feel it is.

Now moving from 480p to 720p was huge, because the blurriness of 480p is very perceptible in gaming even to the average person. When playing a modern PC game in 480p it becomes a blurry jaggy mess. However, 720p, 900p and 1080p are basically sharp, sharper, and even sharper. Neither is considered blurry to the average person or has a signfiicant impact on gameplay. If I can see an enemy afar in 1080p, safe bet I'll see that same enemy in 720p.



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