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The whole "expression of freedom" notion is pretty naive.

Since the character was designed with Japanese game developer sensibilities, Kamiya (director) was shooting for a certain commercial appeal. Not the broadest commercial appeal given the content, but Bayonetta was clearly designed with a specific audience in mind.

As for being sexist, I don't want to play the "sex card," but Bayonetta was designed by a woman. Obviously, not every woman on the planet has the same idea of how women should be portrayed in games and frankly, neither should men.

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Mari Shimazaki designed the game's characters to be "fashionable", with "subdued" features.[26] She designed the titular character to fulfill Kamiya's request for a modern, female witch that wears glasses and wields four guns,[20] and the two settled on her original concept for the character despite her work "over a year" on other concepts.[27] Bayonetta emerged as a long-haired, black-clothed witch with a beehive hairdo (in place of the traditional pointy hat) and glasses (which Kamiya "really pushed for ... to differentiate Bayonetta from other female characters and give her a sense of mystery and intelligence").[20] Conversely, Shimazaki "didn't require a huge amount of effort" to design Bayonetta's short-haired, red-clothed rival Jeanne, who merely wears her glasses on her head above her eyes. She added plumes to Jeanne's handguns to add movement to the design, and thick makeup to Jeanne's face to "make [her] feel like something out of the 1960s". Though Shimazaki preferred Bayonetta, Jeanne turned out to be the more popular of the two witches among Kamiya and the development team.[26] Still, in an April 2009 interview, Kamiya called the former "in many ways ... my ideal woman".[19]
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