Nate4Drake said:
Machiavellian said:
HoloDust said:
Of course it's not a magic bullet, nobody said it is - anybody half-literate in hardware can understand what PS4's architecture is all about and what Cerny designed.
And naturally that it requires effort and learning curve due to how it works - that's why Cerny said we'll be seeing this in 3rd or 4th year used more extensively.
That is the rason I'm suggesting to anyone who is interested more in this (and who might have certain urge to downplay this) to read that interview bit more carefully - that implies with understanding.
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You make it seem like Async is something big from your statement. Designing something and getting real world results are 2 different things. MS designed their ESRAM to be able to read and write at the same time but in real world scenerios, those situations are very limited. The same can be true for being able to do GPU and GPGPU at the same time. When and where are the scenerios going to be where you can do both at the same time to get real world benefit.
The interview is fine and I read it back in the day. Just like with MS solution, I am looking more for real world examples and the same will be for Sony implementation.
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Please, and come on, the ESRAM in the XBone is working fine or you would have games running at 640p-720p !
We are talking about other things here. MS solution is due to a very slow DDR3 Ram, and it's already giving good results considering the X1 Architecture.
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Not sure if you got the point. I am using the ESRAM as an example not how well it works but instead how it works. MS engineers quote a theoretical peak throughput of 204gb/s. Developers can only reach that speed if they are reading and writing to the ESRAM at the same time. Developers have made statements that it's very rare when such situations occur or even if they might occur depending on the game.
The scenario is the same for GPGPU. Being able to do GPU and GPGPU at the same time will depend on the game and the scenarios it can be leverage. For the cost of development even if you have those scenarios it might not net real word difference or it might be off the chain. Until developers actually invest in the time its really up in the air if this will make a difference in games.