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walsufnir said:
Aerys said:
walsufnir said:
All these benchmarks... So the slides actually "confirm" that the CPU in Xbox One is actually a little bit faster than the one in PS4 but another benchmark shows otherwise (the compression benchmark, that is).
Even more the PS3 CPU is more capable than PS4s?
Furthermore they say there approach is bandwidth limited which automatically favors PS4 because of its way better ram - but by this they also only mention what they did to optimize for PS4 and not what they did to optimize it (if at all) on Xbox One and not mentioning usage of ESRAM for one time.

Actually, they have the same CPU, it's just the One one is overlocked, so sony could do the same for the PS4 but it seems overlocking the CPU have consequences for a console


The GPGPU is the best way of optimizing the performances by a lot, that's why Cerny bet everything on this and why this document focus on that to get better performances


Problem is that GPGPU "steals" power from your GPU to do rendering tasks so this always comes with a trade-off. We have to see how much it can help in the future.


Not at all, the rendering tasks, both can be done at the same time. This is why Cerny worked so hard on this

Someone already explained that  it seems.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m