And he thinks he's a geek..? lmfao
Object oriented programming stops the different CPU architecture being a major problem. The only extra 'work' is using a different SDK but the same thing applies when porting between the PS4 and Xbox One too. Developers have been porting between different CPU architectures for years, it really isn't a major problem.
As for 'reaching the limits of the Wii U hardware' they're not even close.







