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spemanig said:


It's just annoying. Pokemon is my favorite franchise, but it's biggest flaw is that it throws away huge improvements with newer iterations. Where's the Pokemon following you? Where's the seasons? Where's the trainer customization? Why are there no secret bases in newer regions? Why is there no villa in other regions? Why aren't there Battle Subways, Battle Frontiers, Pokemon Contests, Pokestar Studios, Pokeathlons, etc in every region following their inception? Pokemon could be a franchise where every new iteration packs more content than the last, but instead just becomes a franchise where every new iteration packs more Pokemon than the last. It's just annoying.


Where is Fludd in Super Mario Glaxy? Why is there no 8-player option in Mario Party 9? Where are the transformation masks in Skyward Sword? Why are there no two-seated karts in Mario Kart 8?

Answer: Because certain features are only fun once, and by making you revisit them in their original form you will remember them (as well as the games they appeared in) more fondly. This is part of what makes Nintendo's remakes such as Wind Waker HD so highly regarded: People don't want to have another Zelda with a vaster ocean and more islands, they want to revisit how it felt to explore the original ocean the first time. Likewise, people don't want to have another Mario Kart with two-seated karts, because they can just play the original game or hope for a re-release of some sort. Nintendo recognizes this.

The same can't be said about most video game developers who try to make each new iteration in any given franchise outshine its predecessor in every aspect rather than trying to make each new entry unique. This does not only render the older entries dated, forgettable and obsolete, but makes the series as a whole stale.