Server issues happens to any online game. On the day FFXIV:ARR launch on PC, it couldn't handle the load of 300k people logging in at the same time, and it came out on PC first, and they had a beta. It wasn't until a few days until they increase server capacity and fix the stability for people to log in without any problems.
It was SE fault for underestimating how many players they'll have, and I'm sure it is the same problem for Driveclub developers.








