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Vena said:

I am trying to tell you that there is no room for anything more on the 3DS. You may not like the breath of content that they did provide, that doesn't take away from it, but they simply could not fit more. You are comparing a multi-gig disc system game (Brawl, Melee) to a cartridge game that is going to be running about as well as the N64. (The game cannot run an intro movie. They are memory hogs as well as CPU hogs, neither of which it has any to spare.) KI:Uprising didn't have to turn off the 3DS OS to be able to run.

The music is fixed to two tracks per stage for a very real, machine limited reason as well as space (music takes up a lot of memory). It cannot hold, nor can it run, more than it does. Having more tracks buried in the code, compressed, would mean jack shit. So what are you going to unlock? Music you can't use? Music the game can't hold or play?

Take this game, compare it to the N64 or even Melee. Just how much are you missing? I'm going to bet nothing, and in fact the 3DS has more content than either of those, by a sizable margin. The problem is you're trying to, now, compared a recent console system release to a handheld.

I'm still impressed with how much they've managed to fit into this game. 

I mean, it's a fully functional Smash Bros in my pocket that's very fun to play. I don't think I expected the 3DS version to have the amount of content Brawl had. My main worry was that the gameplay wouldn't be good, but so far I'm very satisfied on that front.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash