curl-6 said:
Phones and tablets are getting progressively better at gaming, reducing the perceived need for a dedicated device to serve this purpose. Dedicated anything is becoming an obsolete concept sadly, everything is moving towards multipurpose media devices. It will be very hard to convince a consumer in 2017 who's not a hardcore Nntendo fan to buy a device that only plays portable games. |
laptops didnt kill desktops and tablets havent killed laptops just like streaming services like netflix/hulu havent killed cable and mp3 disnt kill cds.
yes gaming on phones has certainly hurt handhelds like all of those things listed have hurt the others but there is still a market for all of those things like there still is a market for dedicated handhelds as long as they are priced correctly ($199 or under) and have a bunch of big multimillion selling franchises (Pokemon/Mario/Smash/Monster Hunter/etc).
of course Nintendo needs to adapt to the market and make some changes going forward. for example continue to build relations with indies and try making the eshop into a strong competitor to apple and googles play stores. make the virtual console a big deal again and creating a subscription service like $50/year gets u unlimited access to the entire virtual console. also consider lower prices for software, if a game has a relatively low budget and isnt a multimillion selling franchise, dont price it at $40, this type of game could sell for $19.99, save the $40 price tag for the big hitters or big budget titles.
When the herd loses its way, the shepard must kill the bull that leads them astray.







